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K-6 Educational Resources

Board of Studies NSW

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  2. Parents' Guide to the NSW Primary Syllabuses
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Science and Technology

Science and Technology develops students’ skills in thinking, investigating and problem-solving. It gives them knowledge and skills in scientific investigation, design and applied technology. This subject builds on the curiosity children have about their natural and built environments.

Early Stage 1

In Kindergarten

  • design and make simple plans to show things such as their house and toys
  • show how things move by push and pull actions
  • talk about the different needs and wants of animals and sort models or pictures according to needs and wants
  • talk about their environment, including features such as clouds, weather and day and night
  • talk about how they can look after their environment
  • talk about different forms of energy and identify its use in daily life

Stage 1

Some Year 1 and Year 2 examples

  • observe patterns and suggest possible explanations, eg observing, recording and classifying vehicles passing the school, and creating a class graph
  • observe and record the changes in a living thing such as a deciduous tree over a season or the growth of seeds to sprouts
  • explore magnets and their properties
  • talk about how living things depend on their environment
  • observe animal life, eg ants, silkworms

Stage 2

Some Year 3 and Year 4 examples

  • observe and report on a local environment, eg a park, beach or wetland
  • design and make models using sticks, timber, cardboard, bark, glue and fabric. Models might include an early settler’s hut, an underwater world or a space world
  • describe how plants and animals rely on each other in a ‘mini environment’, eg a park, the playground or a lake area
  • research and record phases of the moon over time and propose explanations as to why it changes

Stage 3

Some Year 5 and Year 6 examples

  • use simulation software on the computer, eg to create a model city
  • study different rock types and crystals using technology
  • research the cause and effect of natural disasters, eg an earthquake or cyclone
  • learn about energy and energy transfer, eg ice to liquid and liquid to steam
  • evaluate proposed building designs for items such as a bridge or a house for the future
  • use a water-testing device to test water quality in a local waterway and study the water cycle
  • learn how an electrical circuit works
  • learn how gears work for machines, eg bicycles and clocks
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